PetSim
An interactive petroleum drilling-rig simulation where engineering students rehearse real rig operations, free to every student in Ghana. Five universities endorse it, and it anchored Relu's 2023 NEIP Presidential Pitch win.
I'm an XR & game developer and Co-Founder / CTO of Relu Interactives. I've pioneered immersive technology in Africa since 2016. I build VR training simulators, digital twins, multiplayer 3D, Unity games, and the WebXR engine behind Relu Spatial.
These span technical training, national-infrastructure digital twins, and entertainment. In each one, you handle the equipment, walk the site, or play the scene in 3D.
An interactive petroleum drilling-rig simulation where engineering students rehearse real rig operations, free to every student in Ghana. Five universities endorse it, and it anchored Relu's 2023 NEIP Presidential Pitch win.
Operator training and live plant monitoring for national gas infrastructure, built as a working digital twin of real industrial assets.
View case study ↗Interactive 3D replicas of plant and equipment, built from engineering drawings for visualization, monitoring, and analysis.
See the work ↗PetSim's mixed-reality build runs on its own on an XR headset. You open the menu by looking at your palm, select with a finger tap, and inspect rig parts placed in your own room.
Watch the demo ↗An immersive VR adaptation of African superhero storytelling, built as a Relu Interactives × Leti Arts collaboration.
View case study ↗A physics-based VR sorting adventure built around object interaction, timed challenges, and progression through themed worlds.
View case study ↗
A virtual penalty shootout with realistic physics and leaderboards. More than 500 people played it at live brand activations.
Watch the experience ↗
A multi-user VR space with real-time collaboration, shared interactions, and voice. It grew out of my R&D into networked, social 3D presence.
Explore project ↗Markerless AR placement, brand activations, and spatial overlays. You see interactive 3D placed in the room through your phone.
See the work ↗Our browser-native WebXR platform. You type a prompt and play the result in seconds. I built its core systems, from the backend to the XR engine.
Visit Relu Spatial ↗A few things you can play right now. More of my game and XR work lives on itch.io, and plenty of undocumented builds are still waiting to be recorded.

Fight as the legends of Africa.
I publish hands-on Unity tutorials on YouTube. My current series builds a third-person bow and arrow system in Unity, one mechanic at a time.
I co-founded Relu Interactives in Ghana and lead the engineering behind its immersive products. I set technical direction, build core systems, work alongside artists and designers, and take products from prototype to delivery.
Relu Spatial is the clearest example: I built the platform's backend and XR engine. It now supports AI-assisted 3D creation, AR and VR experiences, a desktop editor, and publishing across devices.
National recognition for the immersive technology our team builds.
Relu's petroleum-engineering simulation (PetSim) won Ghana's Presidential Pitch competition.
Read the award story ↗
Relu Interactives won this category at the Ghana Innovation & Startup Awards.
See award coverage ↗Lead Relu Spatial engineering across backend services, the XR engine, and cross-device creation & publishing; direct immersive training, games, and digital-twin products.
Built and ported browser-based 3D games and XR prototypes for client teams; integrated gameplay with backend services.
Prototyped Unity-based VR/AR experiences for military training and spatial awareness; mentored junior developers.
I can shape the technical approach, build the experience, and lead delivery from prototype to production.